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	<title>Comments on: Micropolis v1.1 &#8211; Bluff</title>
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	<description>The Minneapolis and St Paul LEGO Users Group.</description>
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		<title>By: Tyler</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/micropolis-v1-1-bluff/comment-page-1/#comment-2777</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Fri, 13 Aug 2010 00:19:06 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/micropolis-micro-city-standard/micropolis-v1-1-proposal-bluff/#comment-2777</guid>
		<description>The ramp I designed is built on a bluff edge module, and it is basically a switchback road leading up a hill. I figured there probably wasn&#039;t anything wrong with a road in the middle of a module. It starts at the top at studs 11/12, slopes down to studs 3/4, doubles back on itself, slopes down to studs 13/14, doubles back again and slopes itself down to the ground level, where it joins the lower road at studs 5/6. The road is only two studs wide, but if the existing module roads are thought of as being a driving and a parking lane... I guess it is a two-lane road after all. Never thought of it that way. That opens up a whole new range of ideas...</description>
		<content:encoded><![CDATA[<p>The ramp I designed is built on a bluff edge module, and it is basically a switchback road leading up a hill. I figured there probably wasn&#8217;t anything wrong with a road in the middle of a module. It starts at the top at studs 11/12, slopes down to studs 3/4, doubles back on itself, slopes down to studs 13/14, doubles back again and slopes itself down to the ground level, where it joins the lower road at studs 5/6. The road is only two studs wide, but if the existing module roads are thought of as being a driving and a parking lane&#8230; I guess it is a two-lane road after all. Never thought of it that way. That opens up a whole new range of ideas&#8230;</p>
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		<title>By: Cavorter</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/micropolis-v1-1-bluff/comment-page-1/#comment-2773</link>
		<dc:creator>Cavorter</dc:creator>
		<pubDate>Thu, 12 Aug 2010 21:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/micropolis-micro-city-standard/micropolis-v1-1-proposal-bluff/#comment-2773</guid>
		<description>Can you tell us more about what you were trying? Were you using a Bluff Edge module and running the road straight up one of the sides?

I think the relative success of running a road to another Bluff level depends a lot on where you put the road/ramp to and from the next level. There is nothing in the spec that says that you couldn&#039;t run a road through the middle of the module, so I&#039;ve always thought I would eventually try and put together a switchback style road on a single Bluff Edge module that connected with the upper or lower roads between studs 4-6/8 on either side. A larger than single module might still be necessary to pull it of nicely though. If you&#039;ve ever seen pictures of little village streets on the top of mountain ridges in Italy, that&#039;s the style I had been thinking of.

I have also always thought of the existing roads on the modules as consisting of 1 driving and 1 parking lane. Two lane roads with no parking do exist in the real world and would look fine in this kind of context.

The tunnel idea is a good one and could make for a really nice module. There are similar concepts that would work using a tunnel under a ridge/berm/bridge coming down from the upper level though it would also require a full block module to pull off nicely.</description>
		<content:encoded><![CDATA[<p>Can you tell us more about what you were trying? Were you using a Bluff Edge module and running the road straight up one of the sides?</p>
<p>I think the relative success of running a road to another Bluff level depends a lot on where you put the road/ramp to and from the next level. There is nothing in the spec that says that you couldn&#8217;t run a road through the middle of the module, so I&#8217;ve always thought I would eventually try and put together a switchback style road on a single Bluff Edge module that connected with the upper or lower roads between studs 4-6/8 on either side. A larger than single module might still be necessary to pull it of nicely though. If you&#8217;ve ever seen pictures of little village streets on the top of mountain ridges in Italy, that&#8217;s the style I had been thinking of.</p>
<p>I have also always thought of the existing roads on the modules as consisting of 1 driving and 1 parking lane. Two lane roads with no parking do exist in the real world and would look fine in this kind of context.</p>
<p>The tunnel idea is a good one and could make for a really nice module. There are similar concepts that would work using a tunnel under a ridge/berm/bridge coming down from the upper level though it would also require a full block module to pull off nicely.</p>
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		<title>By: Tyler</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/micropolis-v1-1-bluff/comment-page-1/#comment-2772</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Thu, 12 Aug 2010 20:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/micropolis-micro-city-standard/micropolis-v1-1-proposal-bluff/#comment-2772</guid>
		<description>I&#039;ve tried coming up with a few onramp designs, but they all have the same problem: there is only enough space for one lane if you only use a single module. If you used two 16x16 bases, you could probably manage a two-lane onramp, but with only one base there simply isn&#039;t enough room.

One concept for two-lane access to a higher level I came up with was a tunnel; have a ramp leading up into the bluff and a standard base module with a tunnel leading down. It still uses two bases, but it isn&#039;t as visually obtrusive as a massive onramp would be. Another idea involves a twin elevator system. It wouldn&#039;t really fit in too well with a micropolis in a modern setting, but it would fit on a single module.

Of course, depending on the setting of your micropolis, if it&#039;s based in the future, you could assume cars can drive up near-vertical surfaces (magnetized roads, maybe?) or even fly, making an onramp unneccessary.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tried coming up with a few onramp designs, but they all have the same problem: there is only enough space for one lane if you only use a single module. If you used two 16&#215;16 bases, you could probably manage a two-lane onramp, but with only one base there simply isn&#8217;t enough room.</p>
<p>One concept for two-lane access to a higher level I came up with was a tunnel; have a ramp leading up into the bluff and a standard base module with a tunnel leading down. It still uses two bases, but it isn&#8217;t as visually obtrusive as a massive onramp would be. Another idea involves a twin elevator system. It wouldn&#8217;t really fit in too well with a micropolis in a modern setting, but it would fit on a single module.</p>
<p>Of course, depending on the setting of your micropolis, if it&#8217;s based in the future, you could assume cars can drive up near-vertical surfaces (magnetized roads, maybe?) or even fly, making an onramp unneccessary.</p>
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		<title>By: Cavorter</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/micropolis-v1-1-bluff/comment-page-1/#comment-1516</link>
		<dc:creator>Cavorter</dc:creator>
		<pubDate>Fri, 21 May 2010 22:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/micropolis-micro-city-standard/micropolis-v1-1-proposal-bluff/#comment-1516</guid>
		<description>Would you mind elucidating on the onramp suggestion? I&#039;m guessing this has to do with connecting the roads vertically?

A couple of us have looked into doing that a little bit but haven&#039;t made any real progress. Besides, I&#039;m all for allowing people to come up with their own solutions to the problems in the modules themselves.</description>
		<content:encoded><![CDATA[<p>Would you mind elucidating on the onramp suggestion? I&#8217;m guessing this has to do with connecting the roads vertically?</p>
<p>A couple of us have looked into doing that a little bit but haven&#8217;t made any real progress. Besides, I&#8217;m all for allowing people to come up with their own solutions to the problems in the modules themselves.</p>
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		<title>By: Ross</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/micropolis-v1-1-bluff/comment-page-1/#comment-1513</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Fri, 21 May 2010 13:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/micropolis-micro-city-standard/micropolis-v1-1-proposal-bluff/#comment-1513</guid>
		<description>It would be a good idea to develop a &quot;dedicated&quot; onramp module for connections between the bluffs, if only to appease technical design.</description>
		<content:encoded><![CDATA[<p>It would be a good idea to develop a &#8220;dedicated&#8221; onramp module for connections between the bluffs, if only to appease technical design.</p>
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