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	<title>Comments on: &#8220;Micropolis&#8221; Micro City Standard</title>
	<atom:link href="http://twinlug.com/micropolis-micro-city-standard/feed/" rel="self" type="application/rss+xml" />
	<link>http://twinlug.com</link>
	<description>The Minneapolis and St Paul LEGO Users Group.</description>
	<lastBuildDate>Wed, 21 Jul 2010 18:21:57 +0000</lastBuildDate>
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		<title>By: Alyska</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/comment-page-1/#comment-2193</link>
		<dc:creator>Alyska</dc:creator>
		<pubDate>Wed, 21 Jul 2010 18:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/?page_id=35#comment-2193</guid>
		<description>Until Cavorter can post the rest of his photos, here&#039;s an updated photo of his water tower module with the Micropolis sticker on it:

http://lj.alyska.net/images/2010StohlmannMicropolis-WaterTower.jpg</description>
		<content:encoded><![CDATA[<p>Until Cavorter can post the rest of his photos, here&#8217;s an updated photo of his water tower module with the Micropolis sticker on it:</p>
<p><a href="http://lj.alyska.net/images/2010StohlmannMicropolis-WaterTower.jpg" rel="nofollow">http://lj.alyska.net/images/2010StohlmannMicropolis-WaterTower.jpg</a></p>
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		<title>By: Elias</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/comment-page-1/#comment-2185</link>
		<dc:creator>Elias</dc:creator>
		<pubDate>Tue, 20 Jul 2010 23:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/?page_id=35#comment-2185</guid>
		<description>Yes! Thanks for answering my questions, prepare for a awesome model!</description>
		<content:encoded><![CDATA[<p>Yes! Thanks for answering my questions, prepare for a awesome model!</p>
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		<title>By: Cavorter</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/comment-page-1/#comment-2184</link>
		<dc:creator>Cavorter</dc:creator>
		<pubDate>Tue, 20 Jul 2010 23:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/?page_id=35#comment-2184</guid>
		<description>It depends largely on the context of the bridge. From the limited context of the photo it looks like it&#039;s some sort of footbridge over a pond/stream/smallish body of water? If so: wonderful. My partner J used a similar technique to cross a maintenance road over a pair of pipelines in her Oil Refinery module (which I also need to post pictures of very soon).

Just to iterate something that appears to not be stated explicitly above: there isn&#039;t anything specific that the specification requires for the contents of a module other than what is already stipulated. You could put a bridge, a building, a hole in the ground, or really pretty much whatever you want in all of the parts of the module not explicitly specified. Where things get picky is where your module connects with other modules.

The entire purpose of this specification is to allow for the simple conglomeration of modules from highly disparate sources without having to worry about if a particular module will fit with the rest of the layout too much. If you build something that has the required roads, sidewalks, technic pin holes, and height that is all that matters. Technically you could take a base module and cover the rest of the available space with green tiles and call it a lawn. I don&#039;t think that makes for a very interesting module, but it would absolutely work within the context of a larger Micropolis layout because the roads, sidewalks, technic pin holes, and height all matched up.

If you build a module that has that nice little footbridge over a small body of water that is contained within the region of a standard base module of whatever size or that conforms to one of the waterfront module types, that&#039;s the important part. If it is also built so that it looks appropriate to the scale of the rest of the city, that&#039;s also probably a good idea. Does that answer your question?</description>
		<content:encoded><![CDATA[<p>It depends largely on the context of the bridge. From the limited context of the photo it looks like it&#8217;s some sort of footbridge over a pond/stream/smallish body of water? If so: wonderful. My partner J used a similar technique to cross a maintenance road over a pair of pipelines in her Oil Refinery module (which I also need to post pictures of very soon).</p>
<p>Just to iterate something that appears to not be stated explicitly above: there isn&#8217;t anything specific that the specification requires for the contents of a module other than what is already stipulated. You could put a bridge, a building, a hole in the ground, or really pretty much whatever you want in all of the parts of the module not explicitly specified. Where things get picky is where your module connects with other modules.</p>
<p>The entire purpose of this specification is to allow for the simple conglomeration of modules from highly disparate sources without having to worry about if a particular module will fit with the rest of the layout too much. If you build something that has the required roads, sidewalks, technic pin holes, and height that is all that matters. Technically you could take a base module and cover the rest of the available space with green tiles and call it a lawn. I don&#8217;t think that makes for a very interesting module, but it would absolutely work within the context of a larger Micropolis layout because the roads, sidewalks, technic pin holes, and height all matched up.</p>
<p>If you build a module that has that nice little footbridge over a small body of water that is contained within the region of a standard base module of whatever size or that conforms to one of the waterfront module types, that&#8217;s the important part. If it is also built so that it looks appropriate to the scale of the rest of the city, that&#8217;s also probably a good idea. Does that answer your question?</p>
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		<title>By: Elias</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/comment-page-1/#comment-2182</link>
		<dc:creator>Elias</dc:creator>
		<pubDate>Tue, 20 Jul 2010 21:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/?page_id=35#comment-2182</guid>
		<description>Thanks, And i got other more simple question, in a normal Micropolis block, can i put a bridge like the shown in this photo?
http://www.flickr.com/photos/52229125@N05/4813602426/</description>
		<content:encoded><![CDATA[<p>Thanks, And i got other more simple question, in a normal Micropolis block, can i put a bridge like the shown in this photo?<br />
<a href="http://www.flickr.com/photos/52229125@N05/4813602426/" rel="nofollow">http://www.flickr.com/photos/52229125@N05/4813602426/</a></p>
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		<title>By: Cavorter</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/comment-page-1/#comment-2181</link>
		<dc:creator>Cavorter</dc:creator>
		<pubDate>Tue, 20 Jul 2010 21:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/?page_id=35#comment-2181</guid>
		<description>It mostly depends on the size of the plane or helicopter that you are building. As you can read near the very beginning of the spec, the scale is 1 plate is 3 feet and one stud is 7.5 feet. So a standard 1x1 brick is 9 feet high and 7.5 feet wide and deep.

According to Wikipedia a relatively small plane like the &lt;a href=&quot;http://en.wikipedia.org/wiki/Cessna_150&quot; rel=&quot;nofollow&quot;&gt;Cessna 150&lt;/a&gt; is 24.75ft long with a 33.33ft wingspan and is 8.5ft high. Done very simply studs up that would be about 3 studs long with a 1x4 plate for a wing. That&#039;s obviously fairly small and so the aircraft that have been built for Micropolis so far have been slightly larger and slightly more detailed then that. &lt;a href=&quot;http://www.blog.matthollandphotography.com/&quot; rel=&quot;nofollow&quot;&gt;Matt Holland&lt;/a&gt; in particular has done a few though I could not quickly find any images of them. There have also been a couple of small helicopters built that seem to be about the right scale. Just as a comparison, the iconic &lt;a href=&quot;http://en.wikipedia.org/wiki/Boeing_747&quot; rel=&quot;nofollow&quot;&gt;Boeing 747&lt;/a&gt; is 231 ft 10in long with a wingspan of 195ft 8in and has a tail height of 63ft 5in. That roughly translates to 31 x 26 studs and 7 bricks high.

The biggest problem with building an airport for Micropolis is that a scaled runway is a HUGE expanse of tile. Checking around the net it appears that a small municipal runway tends to be 800ft at the very smallest to 18,000 ft for commercial international airports and even up to 39,098 ft at Edwards Airforce Base. So to build a &lt;em&gt;to scale&lt;/em&gt; runway of a very small airport would be about 107 studs long. You would probably get away with making it a bit shorter and relying on the sheer quantity of tile to make it look long enough, but the couple of times we&#039;ve talked about it in the group we&#039;ve been looking at something like 150-300 studs long to even approximate a single runway for a medium sized city. If you wanted to replicate London Heathrow to scale (which has relatively short runways) you would need two runways averaging 1653 studs long each, which is obviously insane but you would still probably need in the range of 300-500 studs to make it look right.

The scale is there as a guideline and I&#039;m not saying not to do it, but I am saying that you should think through what sort of scale of project that you are going for and what makes sense for your resources. A really good way to get a feel for if your design looks right is to make a few of the Micropolis cars (1 jumper plate with 1 1x1 tile on top) and put them down next to a really rough version of what you are looking to accomplish. If you think of those cars as a typical mid-sized sedan you can get a pretty good idea of how the design works with the spec scale.

Better yet, think of it this way: An airport fuel truck at a typical large US international airport might look something like a 1x3 plate with a cheese wedge on the front and a 1x2 plate and a 1x2 tile on the back. Now take a look at &lt;a href=&quot;http://www.fotothing.com/photos/aa3/aa3f0cd2dd90d955b07b0ca269d4bdf0_856.jpg&quot; rel=&quot;nofollow&quot;&gt;this image of a fuel truck next to a small private jet&lt;/a&gt; and you&#039;ll get a pretty good idea of the sort of scale that you should probably be thinking about building in.

In any case, good luck with your project. I hope it comes how you want it!</description>
		<content:encoded><![CDATA[<p>It mostly depends on the size of the plane or helicopter that you are building. As you can read near the very beginning of the spec, the scale is 1 plate is 3 feet and one stud is 7.5 feet. So a standard 1&#215;1 brick is 9 feet high and 7.5 feet wide and deep.</p>
<p>According to Wikipedia a relatively small plane like the <a href="http://en.wikipedia.org/wiki/Cessna_150" rel="nofollow">Cessna 150</a> is 24.75ft long with a 33.33ft wingspan and is 8.5ft high. Done very simply studs up that would be about 3 studs long with a 1&#215;4 plate for a wing. That&#8217;s obviously fairly small and so the aircraft that have been built for Micropolis so far have been slightly larger and slightly more detailed then that. <a href="http://www.blog.matthollandphotography.com/" rel="nofollow">Matt Holland</a> in particular has done a few though I could not quickly find any images of them. There have also been a couple of small helicopters built that seem to be about the right scale. Just as a comparison, the iconic <a href="http://en.wikipedia.org/wiki/Boeing_747" rel="nofollow">Boeing 747</a> is 231 ft 10in long with a wingspan of 195ft 8in and has a tail height of 63ft 5in. That roughly translates to 31 x 26 studs and 7 bricks high.</p>
<p>The biggest problem with building an airport for Micropolis is that a scaled runway is a HUGE expanse of tile. Checking around the net it appears that a small municipal runway tends to be 800ft at the very smallest to 18,000 ft for commercial international airports and even up to 39,098 ft at Edwards Airforce Base. So to build a <em>to scale</em> runway of a very small airport would be about 107 studs long. You would probably get away with making it a bit shorter and relying on the sheer quantity of tile to make it look long enough, but the couple of times we&#8217;ve talked about it in the group we&#8217;ve been looking at something like 150-300 studs long to even approximate a single runway for a medium sized city. If you wanted to replicate London Heathrow to scale (which has relatively short runways) you would need two runways averaging 1653 studs long each, which is obviously insane but you would still probably need in the range of 300-500 studs to make it look right.</p>
<p>The scale is there as a guideline and I&#8217;m not saying not to do it, but I am saying that you should think through what sort of scale of project that you are going for and what makes sense for your resources. A really good way to get a feel for if your design looks right is to make a few of the Micropolis cars (1 jumper plate with 1 1&#215;1 tile on top) and put them down next to a really rough version of what you are looking to accomplish. If you think of those cars as a typical mid-sized sedan you can get a pretty good idea of how the design works with the spec scale.</p>
<p>Better yet, think of it this way: An airport fuel truck at a typical large US international airport might look something like a 1&#215;3 plate with a cheese wedge on the front and a 1&#215;2 plate and a 1&#215;2 tile on the back. Now take a look at <a href="http://www.fotothing.com/photos/aa3/aa3f0cd2dd90d955b07b0ca269d4bdf0_856.jpg" rel="nofollow">this image of a fuel truck next to a small private jet</a> and you&#8217;ll get a pretty good idea of the sort of scale that you should probably be thinking about building in.</p>
<p>In any case, good luck with your project. I hope it comes how you want it!</p>
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		<title>By: Elias</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/comment-page-1/#comment-2179</link>
		<dc:creator>Elias</dc:creator>
		<pubDate>Tue, 20 Jul 2010 20:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/?page_id=35#comment-2179</guid>
		<description>Thanks for the answer, i got other question, if i wanna make an airport, what size need to be a plane or an helicopter?</description>
		<content:encoded><![CDATA[<p>Thanks for the answer, i got other question, if i wanna make an airport, what size need to be a plane or an helicopter?</p>
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		<title>By: Cavorter</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/comment-page-1/#comment-2178</link>
		<dc:creator>Cavorter</dc:creator>
		<pubDate>Tue, 20 Jul 2010 19:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/?page_id=35#comment-2178</guid>
		<description>Thanks for the question!

There is nothing specifically in the spec about using or not using stickers just as there is nothing in the spec about modifying or even not modifying parts, or only using LEGO branded parts. So: Technically no. Have fun.

As an example, the current version of my own &lt;a href=&quot;http://www.flickr.com/photos/cavort/sets/72157609117084842/with/3032256242/&quot; rel=&quot;nofollow&quot;&gt;Micropolis Watertower&lt;/a&gt;  uses a sticker to put &quot;Micropolis&quot; on the side of the tank since doing so with any of the official parts would be effectively impossible at this scale. (Updated images with the sticker are waiting on my HDD at home to get uploaded.) We also have &lt;a href=&quot;http://www.flickr.com/photos/bisonfuehrer/3295899464/in/pool-1148237@N21/&quot; rel=&quot;nofollow&quot;&gt;at least one building&lt;/a&gt; that makes use of the custom printed 1x8 bricks with the TwinLUG logo on them.

If you are submitting your module to a group layout or contest then the organizer may have other ideas about what they want to include or not and if you ever have any intention of doing something like that you probably want to keep the serious customizations to a minimum. If you are just building for your own enjoyment I don&#039;t really think taking other people&#039;s views on what you should or shouldn&#039;t do with your own stuff is always a good idea.</description>
		<content:encoded><![CDATA[<p>Thanks for the question!</p>
<p>There is nothing specifically in the spec about using or not using stickers just as there is nothing in the spec about modifying or even not modifying parts, or only using LEGO branded parts. So: Technically no. Have fun.</p>
<p>As an example, the current version of my own <a href="http://www.flickr.com/photos/cavort/sets/72157609117084842/with/3032256242/" rel="nofollow">Micropolis Watertower</a>  uses a sticker to put &#8220;Micropolis&#8221; on the side of the tank since doing so with any of the official parts would be effectively impossible at this scale. (Updated images with the sticker are waiting on my HDD at home to get uploaded.) We also have <a href="http://www.flickr.com/photos/bisonfuehrer/3295899464/in/pool-1148237@N21/" rel="nofollow">at least one building</a> that makes use of the custom printed 1&#215;8 bricks with the TwinLUG logo on them.</p>
<p>If you are submitting your module to a group layout or contest then the organizer may have other ideas about what they want to include or not and if you ever have any intention of doing something like that you probably want to keep the serious customizations to a minimum. If you are just building for your own enjoyment I don&#8217;t really think taking other people&#8217;s views on what you should or shouldn&#8217;t do with your own stuff is always a good idea.</p>
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		<title>By: Elias</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/comment-page-1/#comment-2177</link>
		<dc:creator>Elias</dc:creator>
		<pubDate>Tue, 20 Jul 2010 19:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/?page_id=35#comment-2177</guid>
		<description>I got a question, can i put my own stickers in the model to make some details to buildings and streets?</description>
		<content:encoded><![CDATA[<p>I got a question, can i put my own stickers in the model to make some details to buildings and streets?</p>
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		<title>By: Last week in LEGO &#124; Nerds In Real Life</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/comment-page-1/#comment-2169</link>
		<dc:creator>Last week in LEGO &#124; Nerds In Real Life</dc:creator>
		<pubDate>Tue, 20 Jul 2010 02:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/?page_id=35#comment-2169</guid>
		<description>[...] This is the first of (hopefully) many Monday afternoon posts summing up some of the best LEGO creations built in the last week.  Use them for inspiration, motivation, or just something neat to look at. First up we&#8217;ve got an awesome Space Shuttle model by TWINLUG member Tom Anderson. It&#8217;s scaled to be half the size of the new official LEGO 10213 Shuttle Adventure set.  The whole model is bang-on accurate, and might make a great addition to Micropolis. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is the first of (hopefully) many Monday afternoon posts summing up some of the best LEGO creations built in the last week.  Use them for inspiration, motivation, or just something neat to look at. First up we&#8217;ve got an awesome Space Shuttle model by TWINLUG member Tom Anderson. It&#8217;s scaled to be half the size of the new official LEGO 10213 Shuttle Adventure set.  The whole model is bang-on accurate, and might make a great addition to Micropolis. [...]</p>
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		<title>By: My Lego history &#124; Nerds In Real Life</title>
		<link>http://twinlug.com/micropolis-micro-city-standard/comment-page-1/#comment-2008</link>
		<dc:creator>My Lego history &#124; Nerds In Real Life</dc:creator>
		<pubDate>Mon, 12 Jul 2010 16:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://twinlug.com/?page_id=35#comment-2008</guid>
		<description>[...] here we have a microscale zoo I built for TWINLUG&#8217;s Micropolis group [...]</description>
		<content:encoded><![CDATA[<p>[...] here we have a microscale zoo I built for TWINLUG&#8217;s Micropolis group [...]</p>
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